local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133225201
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 201001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -5952.321
L3_1.y = 170.19
L3_1.z = -2669.676
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 325.369
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 33
L2_1.point_type = 1001
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 201002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -5953.652
L4_1.y = 170.61
L4_1.z = -2669.647
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 356.258
L4_1.y = 46.79
L4_1.z = 346.326
L3_1.rot = L4_1
L3_1.level = 33
L3_1.point_type = 1001
L3_1.area_id = 18
L4_1 = {}
L4_1.config_id = 201003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -5963.487
L5_1.y = 172.649
L5_1.z = -2669.636
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 320.759
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 33
L4_1.point_type = 1008
L4_1.area_id = 18
L5_1 = {}
L5_1.config_id = 201004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -5956.392
L6_1.y = 169.72
L6_1.z = -2671.377
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 353.526
L6_1.y = 268.007
L6_1.z = 7.789
L5_1.rot = L6_1
L5_1.level = 33
L5_1.point_type = 1008
L5_1.area_id = 18
L6_1 = {}
L6_1.config_id = 201005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -5958.927
L7_1.y = 170.238
L7_1.z = -2671.038
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 352.518
L7_1.y = 66.4
L7_1.z = 343.405
L6_1.rot = L7_1
L6_1.level = 33
L6_1.point_type = 1002
L6_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 201001
L5_1 = 201002
L6_1 = 201003
L7_1 = 201004
L8_1 = 201005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
